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path: root/src/loadsave.c
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* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
* Remove obsolete platforms/frontends.Bardur Arantsson2010-01-11
* Remove dead code.Bardur Arantsson2010-01-10
* Import fix from CVS: Avoid using strcpy(). Fixes loading/saving on Linux dist...Bardur Arantsson2010-01-08
* Import tome-2.3.5.Bardur Arantsson2010-01-08