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loadsave.cc
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Author
Age
*
Move special_level[] to Game struct
Bardur Arantsson
2017-09-07
*
Move gl_timer to Game struct and change timer_type to class
Bardur Arantsson
2017-09-07
*
Use ANGBAND_TERM_MAX instead of literal 8
Bardur Arantsson
2017-06-13
*
Reduce redundancy in load/save
Bardur Arantsson
2017-06-13
*
Use boost::fs::exists() instead of "homebaked" file_exist()
Bardur Arantsson
2017-06-13
*
Remove loadsave:do_string()
Bardur Arantsson
2017-06-13
*
Rework loadsave.c:loaded_game_module to use std::string
Bardur Arantsson
2017-06-13
*
Move "messages" to Game struct
Bardur Arantsson
2017-06-13
*
Remove pointless comment
Bardur Arantsson
2017-06-13
*
Remove unnecessary save file fields
Bardur Arantsson
2017-06-13
*
Move random_artifacts to Game struct
Bardur Arantsson
2017-05-02
*
Remove redundant (void) parameters and return value casts
Bardur Arantsson
2017-05-02
*
Remove character background
Bardur Arantsson
2017-05-02
*
Move previous_char to Game struct
Bardur Arantsson
2017-05-02
*
Move died_from to Game struct
Bardur Arantsson
2017-05-02
*
Move player_{name,base} to Game
Bardur Arantsson
2017-05-02
*
Remove random_spell::{name,desc}
Bardur Arantsson
2017-05-02
*
Remove Runecrafting
Bardur Arantsson
2017-02-28
*
Remove traps
Bardur Arantsson
2016-10-05
*
Move t_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move e_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move a_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move k_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move rune_spells into player_type
Bardur Arantsson
2016-10-05
*
Move random_spells into player_type
Bardur Arantsson
2016-10-05
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Clean up do_stores() in loadsave.cc a little
Bardur Arantsson
2016-09-17
*
Refactor messages.cc to use boost::circular_buffer
Bardur Arantsson
2016-09-17
*
Use do_vector() for "powers" in loadsave.cc
Bardur Arantsson
2016-09-17
*
Split loadsave:do_std_string
Bardur Arantsson
2016-09-17
*
Remove quark.{cc,hpp}
Bardur Arantsson
2016-09-17
*
Refactor object_type 'artifact name' field to std::string
Bardur Arantsson
2016-09-17
*
Refactor object_type 'inscription' field to std::string
Bardur Arantsson
2016-09-17
*
Change skill_type struct to use 'bool'
Bardur Arantsson
2016-09-17
*
Don't try to handle added skills on load
Bardur Arantsson
2016-09-17
*
Split "inscription known" game state from inscription definitions
Bardur Arantsson
2016-09-17
*
Remove unused "quest_idx" parameter from quest_type::init()
Bardur Arantsson
2016-09-17
*
Un-overload do_bool() in loadsave
Bardur Arantsson
2016-09-17
*
Add do_char() in loadsave.cc to avoid casts
Bardur Arantsson
2016-09-17
*
Move 'player_*' shared fields to new 'player_shared' struct
Bardur Arantsson
2016-09-17
*
Move ability_type::acquired to p_ptr struct
Bardur Arantsson
2016-09-17
*
Use 'bool' in struct help_info
Bardur Arantsson
2016-09-17
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