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path: root/src/loadsave.cc
Commit message (Expand)AuthorAge
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Use do_vector() for "powers" in loadsave.ccBardur Arantsson2016-09-17
* Split loadsave:do_std_stringBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17
* Use 'bool' in random_quest structBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Change loadsave:do_std_string() to handle NUL properlyBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Clean up cheat option handling in loadsave.cBardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
* Clean up loadsave.ccBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22