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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Clean up loadsave.ccBardur Arantsson2016-09-17
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* Use std::vector for town_type::storeBardur Arantsson2016-09-17
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* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Remove FIXMEs from loadsave.ccBardur Arantsson2016-06-20
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* Add do_flag_set() in loadsave.ccBardur Arantsson2016-06-20
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* Change store_type to non-POD typeBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Clean up load_player() a littleBardur Arantsson2016-02-05
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* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Remove RLE from do_grid()Bardur Arantsson2015-06-09
| | | | This costs us some space, but simplifies load/save code hugely.
* Clean up do_store()Bardur Arantsson2015-06-09
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* Fix GCC compiler warnings for effectively dead codeBardur Arantsson2015-06-07
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
| | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations.
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Make "vernum" load/save variable static to loadsave.ccBardur Arantsson2015-02-23
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* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code.
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move modules.cc declarations to separate headerBardur Arantsson2015-02-23
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* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
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* Remove old bounty codeBardur Arantsson2015-02-23
| | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc.
* Remove effectively unused variablesBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
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* Remove unused music_extra2 flagBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Apply trivial warning cleanupsBardur Arantsson2015-02-23
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* Remove unused struct birther fieldsBardur Arantsson2014-12-23
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* Enable "maxmize stats" permanentlyBardur Arantsson2014-12-23
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* Remove unused HOOK_LOAD_ENDBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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