Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Remove unused fields in player_{class,race,race_mod} structs | Bardur Arantsson | 2016-09-17 |
| | |||
* | Clean up loadsave.cc | Bardur Arantsson | 2016-09-17 |
| | |||
* | Use std::vector for town_type::store | Bardur Arantsson | 2016-09-17 |
| | |||
* | Remove unused "uses" field from skill_type | Bardur Arantsson | 2016-06-22 |
| | |||
* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
| | |||
* | Remove FIXMEs from loadsave.cc | Bardur Arantsson | 2016-06-20 |
| | |||
* | Add do_flag_set() in loadsave.cc | Bardur Arantsson | 2016-06-20 |
| | |||
* | Change store_type to non-POD type | Bardur Arantsson | 2016-06-20 |
| | |||
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
| | |||
* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
| | |||
* | Clean up load_player() a little | Bardur Arantsson | 2016-02-05 |
| | |||
* | Remove MACINTOSH-compatibility code | Bardur Arantsson | 2015-12-29 |
| | |||
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Remove RLE from do_grid() | Bardur Arantsson | 2015-06-09 |
| | | | | This costs us some space, but simplifies load/save code hugely. | ||
* | Clean up do_store() | Bardur Arantsson | 2015-06-09 |
| | |||
* | Fix GCC compiler warnings for effectively dead code | Bardur Arantsson | 2015-06-07 |
| | |||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
| | |||
* | Split struct ability_type into separate header file | Bardur Arantsson | 2015-03-22 |
| | |||
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
| | |||
* | Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macros | Bardur Arantsson | 2015-03-07 |
| | | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations. | ||
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split init2.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split init1.cc declarations into separate header file | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split loadsave.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split levels.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Make "vernum" load/save variable static to loadsave.cc | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move birth.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | | We leave the no_begin_screen variable because it needs to be accessed by non-C++ code. | ||
* | Move xtra2.cc functions to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | Remove some functions and make others static while we're at it. | ||
* | Move modules.cc declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_text | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove old bounty code | Bardur Arantsson | 2015-02-23 |
| | | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc. | ||
* | Remove effectively unused variables | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove unused BACT_* values, including Arena code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove a few unused fields in player_type | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove unused music_extra2 flag | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove last remnants of the Merchant class | Bardur Arantsson | 2015-02-23 |
| | | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code | ||
* | Clean up warnings about signed/unsigned comparisons | Bardur Arantsson | 2015-02-23 |
| | |||
* | Apply trivial warning cleanups | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove unused struct birther fields | Bardur Arantsson | 2014-12-23 |
| | |||
* | Enable "maxmize stats" permanently | Bardur Arantsson | 2014-12-23 |
| | |||
* | Remove unused HOOK_LOAD_END | Bardur Arantsson | 2014-12-23 |
| | |||
* | Remove all uses of sglib | Bardur Arantsson | 2014-12-18 |
| |