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* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
* Clean up loadsave.ccBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Remove FIXMEs from loadsave.ccBardur Arantsson2016-06-20
* Add do_flag_set() in loadsave.ccBardur Arantsson2016-06-20
* Change store_type to non-POD typeBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Clean up load_player() a littleBardur Arantsson2016-02-05
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Remove RLE from do_grid()Bardur Arantsson2015-06-09
* Clean up do_store()Bardur Arantsson2015-06-09
* Fix GCC compiler warnings for effectively dead codeBardur Arantsson2015-06-07
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Make "vernum" load/save variable static to loadsave.ccBardur Arantsson2015-02-23
* Move birth.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move modules.cc declarations to separate headerBardur Arantsson2015-02-23
* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
* Remove old bounty codeBardur Arantsson2015-02-23
* Remove effectively unused variablesBardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Remove unused music_extra2 flagBardur Arantsson2015-02-23
* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Apply trivial warning cleanupsBardur Arantsson2015-02-23
* Remove unused struct birther fieldsBardur Arantsson2014-12-23
* Enable "maxmize stats" permanentlyBardur Arantsson2014-12-23