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path: root/src/loadsave.cc
Commit message (Expand)AuthorAge
* Move special_level[] to Game structBardur Arantsson2017-09-07
* Move gl_timer to Game struct and change timer_type to classBardur Arantsson2017-09-07
* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
* Reduce redundancy in load/saveBardur Arantsson2017-06-13
* Use boost::fs::exists() instead of "homebaked" file_exist()Bardur Arantsson2017-06-13
* Remove loadsave:do_string()Bardur Arantsson2017-06-13
* Rework loadsave.c:loaded_game_module to use std::stringBardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Remove pointless commentBardur Arantsson2017-06-13
* Remove unnecessary save file fieldsBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move previous_char to Game structBardur Arantsson2017-05-02
* Move died_from to Game structBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Remove random_spell::{name,desc}Bardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Use do_vector() for "powers" in loadsave.ccBardur Arantsson2016-09-17
* Split loadsave:do_std_stringBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17