| Commit message (Expand) | Author | Age |
* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
* | Move player_hp[] into Game | Bardur Arantsson | 2016-09-17 |
* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
* | Clean up do_stores() in loadsave.cc a little | Bardur Arantsson | 2016-09-17 |
* | Refactor messages.cc to use boost::circular_buffer | Bardur Arantsson | 2016-09-17 |
* | Use do_vector() for "powers" in loadsave.cc | Bardur Arantsson | 2016-09-17 |
* | Split loadsave:do_std_string | Bardur Arantsson | 2016-09-17 |
* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
* | Don't try to handle added skills on load | Bardur Arantsson | 2016-09-17 |
* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
* | Un-overload do_bool() in loadsave | Bardur Arantsson | 2016-09-17 |
* | Add do_char() in loadsave.cc to avoid casts | Bardur Arantsson | 2016-09-17 |
* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
* | Use 'bool' in struct help_info | Bardur Arantsson | 2016-09-17 |
* | Use 'bool' in random_quest struct | Bardur Arantsson | 2016-09-17 |
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
* | Change loadsave:do_std_string() to handle NUL properly | Bardur Arantsson | 2016-09-17 |
* | Remove option_{flag,mask} arrays | Bardur Arantsson | 2016-09-17 |
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
* | Move non-boolean options to options.cc too | Bardur Arantsson | 2016-09-17 |
* | Move sf_* variables from global variable.cc to loadsave.cc | Bardur Arantsson | 2016-09-17 |
* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
* | Remove unused player_type::special field | Bardur Arantsson | 2016-09-17 |
* | Remove effectively unused player_type::oppose_* fields | Bardur Arantsson | 2016-09-17 |
* | Refactor spellbinder to use std::vector<> | Bardur Arantsson | 2016-09-17 |
* | Split out spellbinder fields from player_type | Bardur Arantsson | 2016-09-17 |
* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
* | Clean up cheat option handling in loadsave.c | Bardur Arantsson | 2016-09-17 |
* | Unify opval/oflags in player_* structs into player_level_flag | Bardur Arantsson | 2016-09-17 |
* | Unify skill_* fields into skill_modifier{,s} | Bardur Arantsson | 2016-09-17 |
* | Remove unused fields in player_{class,race,race_mod} structs | Bardur Arantsson | 2016-09-17 |
* | Clean up loadsave.cc | Bardur Arantsson | 2016-09-17 |
* | Use std::vector for town_type::store | Bardur Arantsson | 2016-09-17 |
* | Remove unused "uses" field from skill_type | Bardur Arantsson | 2016-06-22 |
* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Remove FIXMEs from loadsave.cc | Bardur Arantsson | 2016-06-20 |
* | Add do_flag_set() in loadsave.cc | Bardur Arantsson | 2016-06-20 |
* | Change store_type to non-POD type | Bardur Arantsson | 2016-06-20 |
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |