Commit message (Collapse) | Author | Age | |
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* | Move special_level[] to Game struct | Bardur Arantsson | 2017-09-07 |
| | | | | Refactor into a multi_array<> to make it more robust. | ||
* | Move gl_timer to Game struct and change timer_type to class | Bardur Arantsson | 2017-09-07 |
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* | Use ANGBAND_TERM_MAX instead of literal 8 | Bardur Arantsson | 2017-06-13 |
| | | | | (This won't cover nearly all cases, but it helps a little.) | ||
* | Reduce redundancy in load/save | Bardur Arantsson | 2017-06-13 |
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* | Use boost::fs::exists() instead of "homebaked" file_exist() | Bardur Arantsson | 2017-06-13 |
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* | Remove loadsave:do_string() | Bardur Arantsson | 2017-06-13 |
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* | Rework loadsave.c:loaded_game_module to use std::string | Bardur Arantsson | 2017-06-13 |
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* | Move "messages" to Game struct | Bardur Arantsson | 2017-06-13 |
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* | Remove pointless comment | Bardur Arantsson | 2017-06-13 |
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* | Remove unnecessary save file fields | Bardur Arantsson | 2017-06-13 |
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* | Move random_artifacts to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
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* | Remove character background | Bardur Arantsson | 2017-05-02 |
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* | Move previous_char to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Move died_from to Game struct | Bardur Arantsson | 2017-05-02 |
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* | Move player_{name,base} to Game | Bardur Arantsson | 2017-05-02 |
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* | Remove random_spell::{name,desc} | Bardur Arantsson | 2017-05-02 |
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* | Remove Runecrafting | Bardur Arantsson | 2017-02-28 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move e_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Move player_hp[] into Game | Bardur Arantsson | 2016-09-17 |
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* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
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* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
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* | Clean up do_stores() in loadsave.cc a little | Bardur Arantsson | 2016-09-17 |
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* | Refactor messages.cc to use boost::circular_buffer | Bardur Arantsson | 2016-09-17 |
| | | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code. | ||
* | Use do_vector() for "powers" in loadsave.cc | Bardur Arantsson | 2016-09-17 |
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* | Split loadsave:do_std_string | Bardur Arantsson | 2016-09-17 |
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* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
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* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
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* | Don't try to handle added skills on load | Bardur Arantsson | 2016-09-17 |
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* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
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* | Un-overload do_bool() in loadsave | Bardur Arantsson | 2016-09-17 |
| | | | | | It turns out this causes issues with inference around templated functions, so it's best to avoid it for now. | ||
* | Add do_char() in loadsave.cc to avoid casts | Bardur Arantsson | 2016-09-17 |
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* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Use 'bool' in struct help_info | Bardur Arantsson | 2016-09-17 |
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