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path: root/src/loadsave.cc
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Move player_hp[] into GameBardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17
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* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
| | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code.
* Use do_vector() for "powers" in loadsave.ccBardur Arantsson2016-09-17
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* Split loadsave:do_std_stringBardur Arantsson2016-09-17
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
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* Don't try to handle added skills on loadBardur Arantsson2016-09-17
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* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
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* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
| | | | | It turns out this causes issues with inference around templated functions, so it's best to avoid it for now.
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17
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* Use 'bool' in random_quest structBardur Arantsson2016-09-17
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* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Change loadsave:do_std_string() to handle NUL properlyBardur Arantsson2016-09-17
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* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
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* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
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* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
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* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
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* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
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* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
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* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Clean up cheat option handling in loadsave.cBardur Arantsson2016-09-17
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* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Clean up loadsave.ccBardur Arantsson2016-09-17
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* Use std::vector for town_type::storeBardur Arantsson2016-09-17
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* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
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