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path: root/src/lua_bind.c
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* Lua: Remove LuaBardur Arantsson2012-06-19
* Lua: Remove get_lua_list_size()Bardur Arantsson2012-06-19
* Lua: Remove get_lua_int()Bardur Arantsson2012-06-19
* Lua: Remove dead lua_spell_success()Bardur Arantsson2012-06-19
* Lua: Remove dead code from 'util.lua'Bardur Arantsson2012-06-19
* Lua: Move increase_mana() to CBardur Arantsson2012-06-19
* Lua: Remove dead object & summoning codeBardur Arantsson2012-06-19
* Lua: Move activation of Theme's Maia "aggravation" to CBardur Arantsson2012-06-19
* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
* Lua: Move cast_school_spell() to CBardur Arantsson2012-05-18
* Lua: Add get_lua_list_size()Bardur Arantsson2012-05-18
* Lua: get_power() is no longer staticBardur Arantsson2012-05-18
* Lua: Separate get_spell_info() functionBardur Arantsson2012-05-18
* Lua: Rework get_level_school() calloutBardur Arantsson2012-05-18
* Lua: Move 'print_spell_desc' and 'spell_x' to CBardur Arantsson2012-05-16
* Lua: Move Theme's "aggravate_evil" timer to CBardur Arantsson2012-05-09
* Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
* Lua: Move intros to CBardur Arantsson2012-04-11
* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
* Lua: Remove quest.pkgBardur Arantsson2012-04-09
* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
* Lua: God quests: Move description code to CBardur Arantsson2012-04-09
* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Lua: Add functions to get GOD_* Lua variables from C codeBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
* Refactor: Remove unused magic_power_info_lua() function.Bardur Arantsson2012-03-29
* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Clean up sprintf() usage to always use a "%s" format string.Bardur Arantsson2010-01-10
* Import tome-2.3.5.Bardur Arantsson2010-01-08