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Author
Age
*
Split types.h into separate header for each type
Bardur Arantsson
2015-06-07
*
Rename miscellaneous .h headers to .hpp
Bardur Arantsson
2015-03-22
*
Don't use default argument value equal to itself
Bardur Arantsson
2015-03-22
*
Split variables.cc declarations to separate header files
Bardur Arantsson
2015-03-07
*
Split tables.cc declarations into separate header files
Bardur Arantsson
2015-03-07
*
Move lua_bind.cc declarations to separate header file
Bardur Arantsson
2015-03-07
*
Moved lua_get_new_bounty_monster() to q_bounty.cc
Bardur Arantsson
2015-03-07
*
Split init1.cc declarations into separate header file
Bardur Arantsson
2015-03-07
*
Split monster2.cc declarations into separate header
Bardur Arantsson
2015-03-07
*
Split util.cc function declarations into separate header files
Bardur Arantsson
2015-02-23
*
Split spells2.cc function declarations to separate header file
Bardur Arantsson
2015-02-23
*
Move cmd7.cc function declarations to separate header file
Bardur Arantsson
2015-02-23
*
Move skills.cc function declarations to skills.hpp
Bardur Arantsson
2015-02-23
*
Move corrupt.cc function declarations to separate header
Bardur Arantsson
2015-02-23
*
Move school_spells array to spells5.cc
Bardur Arantsson
2015-02-23
*
Consolide the two spell_type headers
Bardur Arantsson
2015-02-23
*
Inline get_target() into the one extant caller
Bardur Arantsson
2015-02-23
*
Change spell_chance_device parameter to use spell_type pointer
Bardur Arantsson
2015-02-23
*
Inline static overload of spell_chance_device
Bardur Arantsson
2015-02-23
*
Split spell_chance into device and book variants
Bardur Arantsson
2015-02-23
*
Make get_level_device_1 take a spell_type instead of an index
Bardur Arantsson
2015-02-23
*
Add tests for get_level_device
Bardur Arantsson
2015-02-23
*
Make device skill a parameter of get_level_device()
Bardur Arantsson
2015-02-23
*
Change get_level_school() to use direct spell_type pointer instead of index
Bardur Arantsson
2015-02-23
*
Use get_level_{school,device}_1 explicitly where we can
Bardur Arantsson
2015-02-23
*
Extract the two branches of get_level() into separate functions
Bardur Arantsson
2015-02-23
*
Promote parameter of get_level_device() to spell_type * and make it static
Bardur Arantsson
2014-12-23
*
Inline set_target into convey_recall() in spells3.cc
Bardur Arantsson
2014-12-23
*
Move find_position() to spells3.cc
Bardur Arantsson
2014-12-23
*
Simplify PR_* redraw code and remove direct references to Term members
Bardur Arantsson
2014-06-26
*
Switch almost everything over to C++
Bardur Arantsson
2013-09-27