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* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23
* Inline get_target() into the one extant callerBardur Arantsson2015-02-23
* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
* Inline static overload of spell_chance_deviceBardur Arantsson2015-02-23
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
* Make get_level_device_1 take a spell_type instead of an indexBardur Arantsson2015-02-23
* Add tests for get_level_deviceBardur Arantsson2015-02-23
* Make device skill a parameter of get_level_device()Bardur Arantsson2015-02-23
* Change get_level_school() to use direct spell_type pointer instead of indexBardur Arantsson2015-02-23
* Use get_level_{school,device}_1 explicitly where we canBardur Arantsson2015-02-23
* Extract the two branches of get_level() into separate functionsBardur Arantsson2015-02-23
* Promote parameter of get_level_device() to spell_type * and make it staticBardur Arantsson2014-12-23
* Inline set_target into convey_recall() in spells3.ccBardur Arantsson2014-12-23
* Move find_position() to spells3.ccBardur Arantsson2014-12-23
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27