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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Don't use default argument value equal to itselfBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Moved lua_get_new_bounty_monster() to q_bounty.ccBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23
* Inline get_target() into the one extant callerBardur Arantsson2015-02-23
* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
* Inline static overload of spell_chance_deviceBardur Arantsson2015-02-23
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
* Make get_level_device_1 take a spell_type instead of an indexBardur Arantsson2015-02-23
* Add tests for get_level_deviceBardur Arantsson2015-02-23
* Make device skill a parameter of get_level_device()Bardur Arantsson2015-02-23
* Change get_level_school() to use direct spell_type pointer instead of indexBardur Arantsson2015-02-23
* Use get_level_{school,device}_1 explicitly where we canBardur Arantsson2015-02-23
* Extract the two branches of get_level() into separate functionsBardur Arantsson2015-02-23
* Promote parameter of get_level_device() to spell_type * and make it staticBardur Arantsson2014-12-23
* Inline set_target into convey_recall() in spells3.ccBardur Arantsson2014-12-23
* Move find_position() to spells3.ccBardur Arantsson2014-12-23
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27