Commit message (Collapse) | Author | Age | |
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* | Rework paralysis to avoid insta-death | Bardur Arantsson | 2013-08-08 |
| | | | | | | | | Paralysis would mean instant death (even when hit by a lowly floating eye), but this is not really an interesting mechanic. It has been reworked to not be cumulative, such that it isn't a death sentence, but is still very dangerous if the paralyzer is faster than the player. | ||
* | Lua: Refactor all the corruption code into C | Bardur Arantsson | 2012-04-07 |
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* | Refactor: Remove duplicate code for reducing item stacks | Bardur Arantsson | 2012-03-29 |
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* | Refactor: Remove duplicate code for calculaing attack "power" | Bardur Arantsson | 2012-03-29 |
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* | Refactor: Remove unused/dead variables. | Bardur Arantsson | 2012-03-29 |
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* | Remove redefinition of "bool" for C++ friendliness. | Bardur Arantsson | 2011-02-20 |
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* | Killerbunnies: Fix dodge messages. | Bardur Arantsson | 2011-02-20 |
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* | Remove dead (#if 0) code. | Bardur Arantsson | 2011-02-19 |
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* | Import tome-2.3.5. | Bardur Arantsson | 2010-01-08 |