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path: root/src/melee1.c
Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Remove unused second parameter for disturb()Bardur Arantsson2013-09-27
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* Rework paralysis to avoid insta-deathBardur Arantsson2013-08-08
| | | | | | | | Paralysis would mean instant death (even when hit by a lowly floating eye), but this is not really an interesting mechanic. It has been reworked to not be cumulative, such that it isn't a death sentence, but is still very dangerous if the paralyzer is faster than the player.
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Killerbunnies: Fix dodge messages.Bardur Arantsson2011-02-20
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Import tome-2.3.5.Bardur Arantsson2010-01-08