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Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Sprinkle a little "static" around module-private functionsBardur Arantsson2013-08-08
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* Prevent friendly quest monsters in ThemeBardur Arantsson2013-08-08
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* Auto-create "user" directory if necessaryBardur Arantsson2012-06-27
| | | | | | This fixes a bug where creation of the "scores" file would fail when selecting the Theme module with no pre-existing ~/.tome/2.3/theme directory.
* Remove ANGBAND_DIR_APEX since it's not used any moreBardur Arantsson2012-06-26
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* Lua: Remove LuaBardur Arantsson2012-06-19
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* Lua: Move automatizer to CBardur Arantsson2012-06-19
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* Lua: Move activation of Theme's Maia "aggravation" to CBardur Arantsson2012-06-19
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* Lua: Move joke monster code to CBardur Arantsson2012-06-19
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* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
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* Lua: Move Theme's movement hook to CBardur Arantsson2012-06-10
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* Lua: Move Theme's stair handling to CBardur Arantsson2012-06-10
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* Lua: Move Theme's non-scummy junk creation to CBardur Arantsson2012-06-10
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* Lua: Move Theme's Longbottom Leaf code to CBardur Arantsson2012-06-10
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* Lua: Move "Smeagol takes RoI" code to CBardur Arantsson2012-06-09
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* Lua: Move "Hobbits like food" code to CBardur Arantsson2012-06-09
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* Lua: Move "Drunk takes wine" code to CBardur Arantsson2012-06-09
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* Lua: Move automatic stat gain to CBardur Arantsson2012-06-09
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* Lua: Move intros to CBardur Arantsson2012-04-11
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* Lua: Move module initialization code to CBardur Arantsson2012-04-07
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* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
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* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Import fix from CVS: Fixes module directory paths.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08