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path: root/src/monster1.cc
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split monster1.cc declarations to separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Remove re_head, re_nameBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove depth_in_feet option; always use levelBardur Arantsson2015-02-23
* Remove graphics supportBardur Arantsson2014-07-02
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27