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path: root/src/monster2.c
Commit message (Collapse)AuthorAge
* Remove unused sr_ptr monster_type fieldBardur Arantsson2013-09-27
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* Remove unused place_monster_one_race globalBardur Arantsson2013-09-27
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* Remove unused second parameter for disturb()Bardur Arantsson2013-09-27
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* Remove monster_mindBardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Rework paralysis to avoid insta-deathBardur Arantsson2013-08-08
| | | | | | | | Paralysis would mean instant death (even when hit by a lowly floating eye), but this is not really an interesting mechanic. It has been reworked to not be cumulative, such that it isn't a death sentence, but is still very dangerous if the paralyzer is faster than the player.
* Remove R_IDX_TESTING_HACK conditional codeBardur Arantsson2012-06-28
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* Remove MONSTER_HORDES preprocessor defineBardur Arantsson2012-06-27
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* Lua: Remove dead object & summoning codeBardur Arantsson2012-06-19
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* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Import tome-2.3.5.Bardur Arantsson2010-01-08