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* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Move cmd2.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move gods.cc function declarations to separate headerBardur Arantsson2015-02-23
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
* Switch almost everything over to C++Bardur Arantsson2013-09-27