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path: root/src/monster_race.hpp
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* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Give monster_blow default valuesBardur Arantsson2016-06-20
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* Change monster_race to non-POD structBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07