Commit message (Collapse) | Author | Age | |
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* | Remove monster_race::total_visible temporary state | Bardur Arantsson | 2016-09-17 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Give monster_blow default values | Bardur Arantsson | 2016-06-20 |
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* | Change monster_race to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |