| Commit message (Expand) | Author | Age |
* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Change store_info_type::name to std::string | Bardur Arantsson | 2016-10-05 |
* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Change set_type name/desc to std::string | Bardur Arantsson | 2016-10-05 |
* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
* | Fix typo where incorrect array bound was being used | Bardur Arantsson | 2016-10-05 |
* | Fix for 'invisible' inscriptions in object lists | Bardur Arantsson | 2016-10-05 |
* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
* | Bump cppformat -> fmt-3.0.0 | Bardur Arantsson | 2016-09-17 |
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
* | Theme: Remove armor restriction for Eagle/Dragon | Bardur Arantsson | 2016-09-17 |
* | Remove inventory_no_move option | Bardur Arantsson | 2016-09-17 |
* | Clean up flavor_init() and use Fisher-Yates shuffle | Bardur Arantsson | 2016-06-22 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Fix extraneous space in light descriptions | Bardur Arantsson | 2016-06-20 |
* | Change flags_group to non-POD type | Bardur Arantsson | 2016-06-20 |
* | Add "const" qualifiers | Bardur Arantsson | 2016-06-20 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Fix issue with leading space for scroll flavors | Bardur Arantsson | 2016-06-20 |
* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 |
* | Tidy up variable initialization in object_desc_aux | Bardur Arantsson | 2016-03-27 |
* | Rework scroll title generator to use std::string | Bardur Arantsson | 2016-03-10 |
* | Use std::string for object_desc | Bardur Arantsson | 2016-03-10 |
* | Change CHECK_FIRST() from macro to function | Bardur Arantsson | 2016-03-10 |
* | Remove formal "min" parameter to get_level() | Bardur Arantsson | 2016-02-05 |
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
* | Fix clang warning; don't explicitly move | Bardur Arantsson | 2015-10-31 |
* | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 |
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
* | Remove prompt_pickup_heavy option; behave as if always set | Bardur Arantsson | 2015-06-07 |
* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
* | Add pseudo-ID for items at player's feet | Bardur Arantsson | 2015-04-14 |
* | Add a few "const" qualifiers to object-related functions | Bardur Arantsson | 2015-04-14 |
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
* | Convert object-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |