Commit message (Collapse) | Author | Age | |
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* | Remove formal "min" parameter to get_level() | Bardur Arantsson | 2016-02-05 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Fix clang warning; don't explicitly move | Bardur Arantsson | 2015-10-31 |
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* | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 |
| | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag. | ||
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Remove prompt_pickup_heavy option; behave as if always set | Bardur Arantsson | 2015-06-07 |
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* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
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* | Add pseudo-ID for items at player's feet | Bardur Arantsson | 2015-04-14 |
| | | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in. | ||
* | Add a few "const" qualifiers to object-related functions | Bardur Arantsson | 2015-04-14 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Convert object-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
| | | | | | | | | | Remove unused testing_stack testing_carry options while we're at it. | ||
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split dungeon.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
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* | Split monster1.cc declarations to separate header | Bardur Arantsson | 2015-03-07 |
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* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Remove dead code/flags | Bardur Arantsson | 2015-02-23 |
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* | Remove dead declarations/code | Bardur Arantsson | 2015-02-23 |
| | | | | Tidy up scan_floor a little to avoid unused cases and parameters. | ||
* | Move cmd6.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
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* | Move cmd2.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
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* | Move cave.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
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* | Move xtra1.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a couple of functions private to the module while we're at it. | ||
* | Move squeltch.cc function declarations to new include file | Bardur Arantsson | 2015-02-23 |
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* | Move skills.cc function declarations to skills.hpp | Bardur Arantsson | 2015-02-23 |
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* | Move mimic.cc function delcarations into separate header | Bardur Arantsson | 2015-02-23 |
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* | Remove st_head, st_name | Bardur Arantsson | 2015-02-23 |
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* | Remove wf_head, wf_name, wf_text | Bardur Arantsson | 2015-02-23 |
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* | Remove t_head, t_name, t_text | Bardur Arantsson | 2015-02-23 |
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* | Remove set_head, set_name, set_text | Bardur Arantsson | 2015-02-23 |
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* | Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_text | Bardur Arantsson | 2015-02-23 |
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* | Remove d_head, d_name, d_text | Bardur Arantsson | 2015-02-23 |
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* | Remove e_name, e_text, e_head | Bardur Arantsson | 2015-02-23 |
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* | Replace a_head, a_name, a_text with simple char * | Bardur Arantsson | 2015-02-23 |
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* | Remove k_name, k_text, k_head in favor of simple strings | Bardur Arantsson | 2015-02-23 |
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* | Remove r_name, r_text, r_head in favor of simple strings | Bardur Arantsson | 2015-02-23 |
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* | Remove option plain_descriptions | Bardur Arantsson | 2015-02-23 |
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* | Remove exp_need option; behave as if always set | Bardur Arantsson | 2015-02-23 |
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* | Move school_spells array to spells5.cc | Bardur Arantsson | 2015-02-23 |
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* | Consolide the two spell_type headers | Bardur Arantsson | 2015-02-23 |
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* | Change spell_chance_device parameter to use spell_type pointer | Bardur Arantsson | 2015-02-23 |
| | | | | There's no need to go through the extra indirection of the spell list. | ||
* | Split spell_chance into device and book variants | Bardur Arantsson | 2015-02-23 |
| | | | | | The code calling spell_chance() always actually knows which kind of spell its looking at, so we might as well exploit that. | ||
* | Fix signature of object_flavor | Bardur Arantsson | 2014-12-23 |
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* | Remove dead get_table_name() and its data file | Bardur Arantsson | 2014-12-23 |
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* | Remove unused HOOK_ACTIVATE_DESC | Bardur Arantsson | 2014-12-23 |
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