Commit message (Collapse) | Author | Age | |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change store_info_type::name to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change set_type name/desc to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Fix typo where incorrect array bound was being used | Bardur Arantsson | 2016-10-05 |
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* | Fix for 'invisible' inscriptions in object lists | Bardur Arantsson | 2016-10-05 |
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* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
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* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
| | | | | Turns out artifact_p() already performs the necessary checks. | ||
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
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* | Bump cppformat -> fmt-3.0.0 | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Theme: Remove armor restriction for Eagle/Dragon | Bardur Arantsson | 2016-09-17 |
| | | | | | | It interferes badly with Possession and it seems a little unfair that (non-Dragon/Eagle) Possessors with a Dragon body *do* get armor -- albeit usually with penalties. | ||
* | Remove inventory_no_move option | Bardur Arantsson | 2016-09-17 |
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* | Clean up flavor_init() and use Fisher-Yates shuffle | Bardur Arantsson | 2016-06-22 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Fix extraneous space in light descriptions | Bardur Arantsson | 2016-06-20 |
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* | Change flags_group to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Add "const" qualifiers | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Fix issue with leading space for scroll flavors | Bardur Arantsson | 2016-06-20 |
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* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 |
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* | Tidy up variable initialization in object_desc_aux | Bardur Arantsson | 2016-03-27 |
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* | Rework scroll title generator to use std::string | Bardur Arantsson | 2016-03-10 |
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* | Use std::string for object_desc | Bardur Arantsson | 2016-03-10 |
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* | Change CHECK_FIRST() from macro to function | Bardur Arantsson | 2016-03-10 |
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* | Remove formal "min" parameter to get_level() | Bardur Arantsson | 2016-02-05 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Fix clang warning; don't explicitly move | Bardur Arantsson | 2015-10-31 |
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* | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 |
| | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag. | ||
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Remove prompt_pickup_heavy option; behave as if always set | Bardur Arantsson | 2015-06-07 |
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* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
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* | Add pseudo-ID for items at player's feet | Bardur Arantsson | 2015-04-14 |
| | | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in. | ||
* | Add a few "const" qualifiers to object-related functions | Bardur Arantsson | 2015-04-14 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Convert object-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
| | | | | | | | | | Remove unused testing_stack testing_carry options while we're at it. |