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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
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* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
| | | | Turns out artifact_p() already performs the necessary checks.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
| | | | | | It interferes badly with Possession and it seems a little unfair that (non-Dragon/Eagle) Possessors with a Dragon body *do* get armor -- albeit usually with penalties.
* Remove inventory_no_move optionBardur Arantsson2016-09-17
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* Clean up flavor_init() and use Fisher-Yates shuffleBardur Arantsson2016-06-22
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
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* Change flags_group to non-POD typeBardur Arantsson2016-06-20
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* Add "const" qualifiersBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
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* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
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* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
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* Use std::string for object_descBardur Arantsson2016-03-10
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* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
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* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Fix clang warning; don't explicitly moveBardur Arantsson2015-10-31
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* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove prompt_pickup_heavy option; behave as if always setBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
| | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in.
* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.