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path: root/src/object1.cc
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* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Fix out-of-bounds accesses to set_infoBardur Arantsson2016-10-06
* Fix indentationBardur Arantsson2016-10-05
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
* Remove inventory_no_move optionBardur Arantsson2016-09-17
* Clean up flavor_init() and use Fisher-Yates shuffleBardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
* Change flags_group to non-POD typeBardur Arantsson2016-06-20
* Add "const" qualifiersBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
* Use std::string for object_descBardur Arantsson2016-03-10
* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11