summaryrefslogtreecommitdiff
path: root/src/object1.cc
Commit message (Collapse)AuthorAge
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split dungeon.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
|
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
|
* Split monster1.cc declarations to separate headerBardur Arantsson2015-03-07
|
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Remove dead code/flagsBardur Arantsson2015-02-23
|
* Remove dead declarations/codeBardur Arantsson2015-02-23
| | | | Tidy up scan_floor a little to avoid unused cases and parameters.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
|
* Move cmd2.cc function declarations to separate headerBardur Arantsson2015-02-23
|
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
|
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move squeltch.cc function declarations to new include fileBardur Arantsson2015-02-23
|
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
|
* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
|
* Remove st_head, st_nameBardur Arantsson2015-02-23
|
* Remove wf_head, wf_name, wf_textBardur Arantsson2015-02-23
|
* Remove t_head, t_name, t_textBardur Arantsson2015-02-23
|
* Remove set_head, set_name, set_textBardur Arantsson2015-02-23
|
* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
|
* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
|
* Remove e_name, e_text, e_headBardur Arantsson2015-02-23
|
* Replace a_head, a_name, a_text with simple char *Bardur Arantsson2015-02-23
|
* Remove k_name, k_text, k_head in favor of simple stringsBardur Arantsson2015-02-23
|
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
|
* Remove option plain_descriptionsBardur Arantsson2015-02-23
|
* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
|
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
|
* Consolide the two spell_type headersBardur Arantsson2015-02-23
|
* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
| | | | There's no need to go through the extra indirection of the spell list.
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
| | | | | The code calling spell_chance() always actually knows which kind of spell its looking at, so we might as well exploit that.
* Fix signature of object_flavorBardur Arantsson2014-12-23
|
* Remove dead get_table_name() and its data fileBardur Arantsson2014-12-23
|
* Remove unused HOOK_ACTIVATE_DESCBardur Arantsson2014-12-23
|
* Remove unused HOOK_ITEM_NAMEBardur Arantsson2014-12-23
|
* Remove unused HOOK_WIELD_SLOTBardur Arantsson2014-12-23
|
* Rework spell_type_description_foreach to use lambdasBardur Arantsson2014-12-23
|
* Remove graphics supportBardur Arantsson2014-07-02
|
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
|
* Remove old-style HOOK_GET supportBardur Arantsson2013-09-27
|
* Switch almost everything over to C++Bardur Arantsson2013-09-27