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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Fix clang warning; don't explicitly moveBardur Arantsson2015-10-31
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* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove prompt_pickup_heavy option; behave as if always setBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
| | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in.
* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split dungeon.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split monster1.cc declarations to separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Remove dead code/flagsBardur Arantsson2015-02-23
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* Remove dead declarations/codeBardur Arantsson2015-02-23
| | | | Tidy up scan_floor a little to avoid unused cases and parameters.
* Move cmd6.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move cmd2.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move squeltch.cc function declarations to new include fileBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Remove st_head, st_nameBardur Arantsson2015-02-23
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* Remove wf_head, wf_name, wf_textBardur Arantsson2015-02-23
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* Remove t_head, t_name, t_textBardur Arantsson2015-02-23
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* Remove set_head, set_name, set_textBardur Arantsson2015-02-23
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* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
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* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
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* Remove e_name, e_text, e_headBardur Arantsson2015-02-23
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* Replace a_head, a_name, a_text with simple char *Bardur Arantsson2015-02-23
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* Remove k_name, k_text, k_head in favor of simple stringsBardur Arantsson2015-02-23
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* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
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* Remove option plain_descriptionsBardur Arantsson2015-02-23
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* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
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* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
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* Consolide the two spell_type headersBardur Arantsson2015-02-23
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* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
| | | | There's no need to go through the extra indirection of the spell list.
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
| | | | | The code calling spell_chance() always actually knows which kind of spell its looking at, so we might as well exploit that.
* Fix signature of object_flavorBardur Arantsson2014-12-23
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* Remove dead get_table_name() and its data fileBardur Arantsson2014-12-23
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* Remove unused HOOK_ACTIVATE_DESCBardur Arantsson2014-12-23
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* Remove unused HOOK_ITEM_NAMEBardur Arantsson2014-12-23
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* Remove unused HOOK_WIELD_SLOTBardur Arantsson2014-12-23
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