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* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
| | | | (This won't cover nearly all cases, but it helps a little.)
* Move random_artifacts to Game structBardur Arantsson2017-05-02
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
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* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
| | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items.
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
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* Fix out-of-bounds accesses to set_infoBardur Arantsson2016-10-06
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* Fix indentationBardur Arantsson2016-10-05
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
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* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
| | | | Turns out artifact_p() already performs the necessary checks.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
| | | | | | It interferes badly with Possession and it seems a little unfair that (non-Dragon/Eagle) Possessors with a Dragon body *do* get armor -- albeit usually with penalties.
* Remove inventory_no_move optionBardur Arantsson2016-09-17
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* Clean up flavor_init() and use Fisher-Yates shuffleBardur Arantsson2016-06-22
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
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* Change flags_group to non-POD typeBardur Arantsson2016-06-20
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* Add "const" qualifiersBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
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* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
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* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
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* Use std::string for object_descBardur Arantsson2016-03-10
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* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
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* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.