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path: root/src/object2.cc
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* Add explicit braces in a few placesBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
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* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
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* Change object_type to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Remove stray FIXMEsBardur Arantsson2016-02-13
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Replace hack_apply_magic_power with optional parameterBardur Arantsson2015-09-14
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* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Use object_wipe for clearing object in object_prep()Bardur Arantsson2015-06-07
| | | | | Also add a static_assert guard to make sure we're using a POD.
* Add missing "static" to is_state_aux/kind_is_themeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
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* Add a no-selling birth optionmiramor2015-03-23
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
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* Remove dead declarations/codeBardur Arantsson2015-02-23
| | | | Tidy up scan_floor a little to avoid unused cases and parameters.
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
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* Consolide the two spell_type headersBardur Arantsson2015-02-23
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* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23
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* Remove unused HOOK_APPLY_MAGICBardur Arantsson2014-12-23
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* Remove all uses of sglibBardur Arantsson2014-12-18
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* Replace COPY() macro use with assignmentBardur Arantsson2014-06-26
| | | | | There seems to be no compelling reason to use COPY() or memcpy()
* Replace usages of WIPE/C_WIPE with memset()Bardur Arantsson2014-06-26
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