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path: root/src/object2.cc
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
* Change object_type to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
* Remove stray FIXMEsBardur Arantsson2016-02-13
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Replace hack_apply_magic_power with optional parameterBardur Arantsson2015-09-14
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Use object_wipe for clearing object in object_prep()Bardur Arantsson2015-06-07
* Add missing "static" to is_state_aux/kind_is_themeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
* Add a no-selling birth optionmiramor2015-03-23
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
* Remove dead declarations/codeBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23