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path: root/src/player_class.hpp
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
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* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
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* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
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* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07