Commit message (Collapse) | Author | Age | |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Fix indentation | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
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* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
| | | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it. | ||
* | Remove unused player_type::special field | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively unused player_type::oppose_* fields | Bardur Arantsson | 2016-09-17 |
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* | Split out spellbinder fields from player_type | Bardur Arantsson | 2016-09-17 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Change player_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |