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path: root/src/player_type.hpp
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Fix indentationBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
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* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
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* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change player_type to non-POD typeBardur Arantsson2016-06-20
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07