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* Change away from bool_ for hooksBardur Arantsson2017-05-02
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Use cppformat for q_god's "temple directions"Bardur Arantsson2016-02-05
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Update HOOK_PLAYER_LEVEL to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_GEN_LEVEL_BEGIN to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_ENTER_DUNGEON to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_LEVEL_END_GEN to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_BIRTH_OBJECTS to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_STAIR to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_CHAR_DUMP to new-style hookBardur Arantsson2014-12-23
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* Use new-style GET hook for God quest to avoid invalid memory accessBardur Arantsson2013-09-27
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* Switch almost everything over to C++Bardur Arantsson2013-09-27