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q_rand.cc
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Author
Age
*
Rename q_*.h headers to *.hpp and remove "extern C" wrappers
Bardur Arantsson
2015-03-22
*
Split variables.cc declarations to separate header files
Bardur Arantsson
2015-03-07
*
Split tables.cc declarations into separate header files
Bardur Arantsson
2015-03-07
*
Move lua_bind.cc declarations to separate header file
Bardur Arantsson
2015-03-07
*
Split init1.cc declarations into separate header file
Bardur Arantsson
2015-03-07
*
Split object*.cc declarations into separate header files
Bardur Arantsson
2015-03-07
*
Split generate.cc declarations to separate header file
Bardur Arantsson
2015-03-07
*
Split monster3.cc declarations to separate header file
Bardur Arantsson
2015-03-07
*
Split monster2.cc declarations into separate header
Bardur Arantsson
2015-03-07
*
Move cave.cc function declarations to separate header
Bardur Arantsson
2015-02-23
*
Move skills.cc function declarations to skills.hpp
Bardur Arantsson
2015-02-23
*
Reduce ridiculous number of test_monster_name usages
Bardur Arantsson
2015-02-23
*
Remove weird hardcoded reference to r_info[2]
Bardur Arantsson
2015-02-23
*
Remove r_name, r_text, r_head in favor of simple strings
Bardur Arantsson
2015-02-23
*
Rework MONSTER_EXP into a function
Bardur Arantsson
2015-02-23
*
Update HOOK_LEVEL_END_GEN to new-style hook
Bardur Arantsson
2014-12-23
*
Update HOOK_BUILD_ROOM1 to new-style hook
Bardur Arantsson
2014-12-23
*
Update HOOK_{LEVEL_REGEN,NEW_LEVEL} to new-style hook
Bardur Arantsson
2014-12-23
*
Update HOOK_MONSTER_DEATH to new-style hook
Bardur Arantsson
2014-12-23
*
Update HOOK_FEELING to new-style hook
Bardur Arantsson
2014-12-23
*
Update HOOK_CHAR_DUMP to new-style hook
Bardur Arantsson
2014-12-23
*
Fixed starting with 0 random quests
Elmo Todurov
2014-08-24
*
Move random quest initialization code to q_rand.cc
Bardur Arantsson
2013-09-27
*
Switch almost everything over to C++
Bardur Arantsson
2013-09-27