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* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Use 'bool' in random_quest structBardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
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* Remove weird hardcoded reference to r_info[2]Bardur Arantsson2015-02-23
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* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
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* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
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* Update HOOK_LEVEL_END_GEN to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_BUILD_ROOM1 to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_{LEVEL_REGEN,NEW_LEVEL} to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_MONSTER_DEATH to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_FEELING to new-style hookBardur Arantsson2014-12-23
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* Update HOOK_CHAR_DUMP to new-style hookBardur Arantsson2014-12-23
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* Fixed starting with 0 random questsElmo Todurov2014-08-24
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* Move random quest initialization code to q_rand.ccBardur Arantsson2013-09-27
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* Switch almost everything over to C++Bardur Arantsson2013-09-27