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* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
* Update HOOK_QUEST_FINISH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_DEATH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_GEN_QUEST to new-style hookBardur Arantsson2014-12-23
* Switch almost everything over to C++Bardur Arantsson2013-09-27