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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Remove dead codeBardur Arantsson2016-10-05
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Switch almost everything over to C++Bardur Arantsson2013-09-27