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path: root/src/spells1.cc
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* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in random_spell structBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Fix grammar/spellingBardur Arantsson2016-03-29
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Inline various GOD macrosBardur Arantsson2015-03-22
* Move PICT* macros from defines.h to spells1.ccBardur Arantsson2015-03-07
* Eliminate GRID, GRID_{X,Y} macrosBardur Arantsson2015-03-07
* Move GRID, GRID_{X,Y} macros to spells1.ccBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23