Commit message (Collapse) | Author | Age | |
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* | Remove !SelfKnowledge | Bardur Arantsson | 2016-10-22 |
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* | Remove unused parameter from disturb() | Bardur Arantsson | 2016-10-08 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
| | | | | Turns out artifact_p() already performs the necessary checks. | ||
* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Use 'bool' in random_spell struct | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Refactor spellbinder to use std::vector<> | Bardur Arantsson | 2016-09-17 |
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* | Split out spellbinder fields from player_type | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
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* | Remove 'alert_hitpoint' option; behave as if always set | Bardur Arantsson | 2016-06-23 |
| | | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely. | ||
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Change flag_set bool conversion to 'explicit' | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Fix grammar/spelling | Bardur Arantsson | 2016-03-29 |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Remove ANGBAND_GRAF | Bardur Arantsson | 2015-12-11 |
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* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
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* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
| | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Inline various GOD macros | Bardur Arantsson | 2015-03-22 |
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* | Move PICT* macros from defines.h to spells1.cc | Bardur Arantsson | 2015-03-07 |
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* | Eliminate GRID, GRID_{X,Y} macros | Bardur Arantsson | 2015-03-07 |
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* | Move GRID, GRID_{X,Y} macros to spells1.cc | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
| | | | | | | | | | Remove unused testing_stack testing_carry options while we're at it. | ||
* | Move melee*.cc declaration to separate header files | Bardur Arantsson | 2015-03-07 |
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* | Move wizard2.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
| | | | | | | Move the tvals[] array to variable.cc together with most of the other globals. Mark a few local functions "static" while we're at it. | ||
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split monster3.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
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* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Split spells4.cc declarations into separate header file | Bardur Arantsson | 2015-02-23 |
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* | Split spells2.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
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* | Split spells1.cc declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a couple of the functions static while we're at it |