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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd3.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move squeltch.cc function declarations to new include fileBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move gods.cc function declarations to separate headerBardur Arantsson2015-02-23
* Remove f_head, f_name, f_textBardur Arantsson2015-02-23
* Remove t_head, t_name, t_textBardur Arantsson2015-02-23
* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23
* Replace usleep with C++11 this_thread::sleep_for()Bardur Arantsson2014-12-16
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27