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path: root/src/spells2.c
Commit message (Collapse)AuthorAge
* Split hooks into separate headerBardur Arantsson2013-09-27
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* Remove auto_notes and take_notes optionsBardur Arantsson2013-08-08
| | | | We always set them to TRUE now.
* Rework paralysis to avoid insta-deathBardur Arantsson2013-08-08
| | | | | | | | Paralysis would mean instant death (even when hit by a lowly floating eye), but this is not really an interesting mechanic. It has been reworked to not be cumulative, such that it isn't a death sentence, but is still very dangerous if the paralyzer is faster than the player.
* Lua: Remove get_lua_int()Bardur Arantsson2012-06-19
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* Lua: Add new-style hook support for HOOK_IDENTIFYBardur Arantsson2012-06-09
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* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
| | | | This got accidentally removed when moving the spell functions to C.
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Import fix from CVS: Don't generate impassable glass walls.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08