path: root/src/spells2.c
Commit message (Expand)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
* Split hooks into separate headerBardur Arantsson2013-09-27
* Remove auto_notes and take_notes optionsBardur Arantsson2013-08-08
* Rework paralysis to avoid insta-deathBardur Arantsson2013-08-08
* Lua: Remove get_lua_int()Bardur Arantsson2012-06-19
* Lua: Add new-style hook support for HOOK_IDENTIFYBardur Arantsson2012-06-09
* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
* Import fix from CVS: Don't generate impassable glass walls.Bardur Arantsson2010-01-08
* Import tome-2.3.5.Bardur Arantsson2010-01-08