Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split monster3.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Split spells2.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove huge amount of dead code from spells2.cc | Bardur Arantsson | 2015-02-23 |
| | |||
* | Split spells1.cc declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a couple of the functions static while we're at it | ||
* | Make summon_dragon_riders() static | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move cmd7.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a few of the functions static while we're at it. | ||
* | Move cmd5.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it. | ||
* | Move cmd1.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Also remove unused step_effects() function while we're at it | ||
* | Move cave.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove dead code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove dead code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move xtra2.cc functions to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | Remove some functions and make others static while we're at it. | ||
* | Move xtra1.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a couple of functions private to the module while we're at it. | ||
* | Move notes.cc functions to separate header | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move skills.cc function declarations to skills.hpp | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove d_head, d_name, d_text | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove unused BACT_* values, including Arena code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove a few unused fields in player_type | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove r_name, r_text, r_head in favor of simple strings | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove auto_destroy option | Bardur Arantsson | 2015-02-23 |
| | |||
* | Clean up warnings about signed/unsigned comparisons | Bardur Arantsson | 2015-02-23 |
| | |||
* | Rework MONSTER_EXP into a function | Bardur Arantsson | 2015-02-23 |
| | |||
* | channel_the_elements() on sand should use *Fire* skill level | Bardur Arantsson | 2015-02-23 |
| | | | | | | | | It seems very weird that the sand-based variant of channel_the_elements uses a *spell* which is only related via the "Fire" skill to determine whether to use hellfire or regular fire. This change ensures that it is consistent with the rest of channel_the_elements and ensures that we're in line with the documentation of Geomancy. | ||
* | Reduce duplication slightly in channel_the_elements() | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move spell forward declarations from externs.h to spells3.hpp | Bardur Arantsson | 2015-02-23 |
| | |||
* | Clean up compiler warnings | Bardur Arantsson | 2014-12-23 |
| | |||
* | Update HOOK_IDENTIFY to new-style hook | Bardur Arantsson | 2014-12-23 |
| | |||
* | Remove all uses of sglib | Bardur Arantsson | 2014-12-18 |
| | |||
* | Replace usleep with C++11 this_thread::sleep_for() | Bardur Arantsson | 2014-12-16 |
| | | | | | | | Also remove TERM_XTRA_DELAY. The terminal abstraction should not be used for providing general platform independence. As a side effect this reintroduces support for "delay" on SDL, not sure if that's a good idea or not. | ||
* | Simplify PR_* redraw code and remove direct references to Term members | Bardur Arantsson | 2014-06-26 |
| | |||
* | Switch almost everything over to C++ | Bardur Arantsson | 2013-09-27 |