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path: root/src/spells2.cc
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* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* De-duplicate detect_objects_* functionsBardur Arantsson2015-12-11
* De-duplicate detect_monsters_* functionsBardur Arantsson2015-12-11
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
* Fix NPE in recall_reset_aux()Bardur Arantsson2015-06-07
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Remove huge amount of dead code from spells2.ccBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
* Make summon_dragon_riders() staticBardur Arantsson2015-02-23
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Remove dead codeBardur Arantsson2015-02-23
* Remove dead codeBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move notes.cc functions to separate headerBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove auto_destroy optionBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
* channel_the_elements() on sand should use *Fire* skill levelBardur Arantsson2015-02-23
* Reduce duplication slightly in channel_the_elements()Bardur Arantsson2015-02-23
* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23
* Clean up compiler warningsBardur Arantsson2014-12-23
* Update HOOK_IDENTIFY to new-style hookBardur Arantsson2014-12-23
* Remove all uses of sglibBardur Arantsson2014-12-18
* Replace usleep with C++11 this_thread::sleep_for()Bardur Arantsson2014-12-16
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27