Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Use std::string for describe_player_location() | Bardur Arantsson | 2016-10-05 |
| | |||
* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
| | |||
* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
| | |||
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
| | | | | Turns out artifact_p() already performs the necessary checks. | ||
* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
| | |||
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
| | |||
* | Factor out 'flush_failure' option handling | Bardur Arantsson | 2016-09-17 |
| | |||
* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
| | |||
* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
| | |||
* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
| | | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.) | ||
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
| | |||
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
| | |||
* | Remove unused is_scroll parameter from random_resistance() | Bardur Arantsson | 2016-06-20 |
| | |||
* | Change flag_set bool conversion to 'explicit' | Bardur Arantsson | 2016-06-20 |
| | |||
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
| | |||
* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
| | |||
* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
| | |||
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
| | |||
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | ||
* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
| | |||
* | De-duplicate detect_objects_* functions | Bardur Arantsson | 2015-12-11 |
| | |||
* | De-duplicate detect_monsters_* functions | Bardur Arantsson | 2015-12-11 |
| | |||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Fix NPE in recall_reset_aux() | Bardur Arantsson | 2015-06-07 |
| | | | | | Also use iequals() instead of manually transforming strings using strlower() and strstr(). | ||
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
| | |||
* | Rework object list filters to avoid global variables | Bardur Arantsson | 2015-04-15 |
| | |||
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
| | |||
* | Replace PRACE_FLAG{,2} macros with functions | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split option variables into separate header and source file | Bardur Arantsson | 2015-03-07 |
| | | | | | | | | | Remove unused testing_stack testing_carry options while we're at it. | ||
* | Move melee*.cc declaration to separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split files.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split monster3.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split monster2.cc declarations into separate header | Bardur Arantsson | 2015-03-07 |
| | |||
* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Split spells2.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove huge amount of dead code from spells2.cc | Bardur Arantsson | 2015-02-23 |
| | |||
* | Split spells1.cc declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a couple of the functions static while we're at it | ||
* | Make summon_dragon_riders() static | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move cmd7.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Make a few of the functions static while we're at it. | ||
* | Move cmd5.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it. | ||
* | Move cmd1.cc function declarations to separate header file | Bardur Arantsson | 2015-02-23 |
| | | | | Also remove unused step_effects() function while we're at it | ||
* | Move cave.cc function declarations to separate header | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove dead code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Remove dead code | Bardur Arantsson | 2015-02-23 |
| | |||
* | Move xtra2.cc functions to separate header | Bardur Arantsson | 2015-02-23 |
| | | | | Remove some functions and make others static while we're at it. |