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* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
| | | | Turns out artifact_p() already performs the necessary checks.
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
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* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
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* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* De-duplicate detect_objects_* functionsBardur Arantsson2015-12-11
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* De-duplicate detect_monsters_* functionsBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Fix NPE in recall_reset_aux()Bardur Arantsson2015-06-07
| | | | | Also use iequals() instead of manually transforming strings using strlower() and strstr().
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Remove huge amount of dead code from spells2.ccBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Make summon_dragon_riders() staticBardur Arantsson2015-02-23
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* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a few of the functions static while we're at it.
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd1.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Also remove unused step_effects() function while we're at it
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Remove dead codeBardur Arantsson2015-02-23
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* Remove dead codeBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.