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* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
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* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
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* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
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* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
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* Simplify spell_type_for_each to spell_type_get_schoolsBardur Arantsson2015-02-23
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* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
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* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Fix bug where Horns of Ylmir would use Shake's spell levelBardur Arantsson2015-02-23
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* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
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* Consolide the two spell_type headersBardur Arantsson2015-02-23
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* Fix header inclusion order problem in spells3.ccBardur Arantsson2015-02-23
| | | | | We failed to include spells3.hpp first, which could cause spurious trouble for clients of spells3.hpp.
* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23
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* Replace all empty "spell_info" functions with a single functionBardur Arantsson2015-02-23
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* Inline get_target() into the one extant callerBardur Arantsson2015-02-23
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* Make get_level_s staticBardur Arantsson2015-02-23
| | | | There was exactly one usage outside of spells3.cc, so inline that.
* Inline set_target into convey_recall() in spells3.ccBardur Arantsson2014-12-23
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* Move find_position() to spells3.ccBardur Arantsson2014-12-23
| | | | Said file is the only place it's currently used.
* Remove all uses of sglibBardur Arantsson2014-12-18
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* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
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* Switch almost everything over to C++Bardur Arantsson2013-09-27