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path: root/src/spells3.cc
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* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Split school_book_type out of types.hBardur Arantsson2015-03-22
* Fix Clang warningsBardur Arantsson2015-03-22
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
* Move mimic.cc function delcarations into separate headerBardur Arantsson2015-02-23
* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Simplify spell_type_for_each to spell_type_get_schoolsBardur Arantsson2015-02-23
* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
* Fix bug where Horns of Ylmir would use Shake's spell levelBardur Arantsson2015-02-23
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23
* Fix header inclusion order problem in spells3.ccBardur Arantsson2015-02-23
* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23
* Replace all empty "spell_info" functions with a single functionBardur Arantsson2015-02-23
* Inline get_target() into the one extant callerBardur Arantsson2015-02-23
* Make get_level_s staticBardur Arantsson2015-02-23
* Inline set_target into convey_recall() in spells3.ccBardur Arantsson2014-12-23
* Move find_position() to spells3.ccBardur Arantsson2014-12-23
* Remove all uses of sglibBardur Arantsson2014-12-18
* Simplify PR_* redraw code and remove direct references to Term membersBardur Arantsson2014-06-26
* Switch almost everything over to C++Bardur Arantsson2013-09-27