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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
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* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Consolide the two spell_type headersBardur Arantsson2015-02-23
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* Fix header inclusion order problem in spells3.ccBardur Arantsson2015-02-23
| | | | | We failed to include spells3.hpp first, which could cause spurious trouble for clients of spells3.hpp.
* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23