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* Use boost::fs::exists() instead of "homebaked" file_exist()Bardur Arantsson2017-06-13
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Change Rule::{get_set,}name methods to use std::stringBardur Arantsson2017-05-02
* Refactor lua_{msg,input}_box and renameBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Fix off-by-one when renaming Automatizer ruleBardur Arantsson2016-12-22
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Switch Automatizer over to using jsonconsBardur Arantsson2016-10-05
* Simplify show_file function signatureBardur Arantsson2016-02-05
* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Remove effectively dead squelch codeBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Move squeltch.cc function declarations to new include fileBardur Arantsson2015-02-23
* Fix problem with pseudo-ID not kicking in on inventoryBardur Arantsson2015-02-23
* Fix buffer overflow in AutomatizerBardur Arantsson2015-02-23
* C++: Move Automatizer to C++Bardur Arantsson2013-09-27