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* Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove expand_{list,look} options; behave as if always setBardur Arantsson2015-06-07
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* Remove prompt_pickup_heavy option; behave as if always setBardur Arantsson2015-06-07
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* Add a no-selling birth optionmiramor2015-03-23
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Move "Birth options" to options.{cc,hpp}Bardur Arantsson2015-03-07
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* Indentation fixesBardur Arantsson2015-03-07
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* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Remove smart_cheat optionBardur Arantsson2015-02-23
| | | | Behave as if always FALSE.
* Remove monster_lite optionBardur Arantsson2015-02-23
| | | | We act as if it's always set.
* Move modules.cc declarations to separate headerBardur Arantsson2015-02-23
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* Remove easy_{disarm,tunnel,open}Bardur Arantsson2015-02-23
| | | | | | | | We behave is if the options (in the old code) were set to their defaults, *except* for easy_disarm which is rather dangerous. Because of the dangerousness we behave as if easy_disarm==FALSE, except for picking the "obvious" choice if there is one when using the (D)isarm command.
* Remove effectively unused variablesBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove auto_destroy optionBardur Arantsson2015-02-23
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* Remove no-op view_reduce_view optionBardur Arantsson2015-02-23
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* Remove speak_unique optionBardur Arantsson2015-02-23
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* Remove option plain_descriptionsBardur Arantsson2015-02-23
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* Remove depth_in_feet option; always use levelBardur Arantsson2015-02-23
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* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Fix Theme description of UlmoBardur Arantsson2014-12-23
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* Enable "maxmize stats" permanentlyBardur Arantsson2014-12-23
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* Remove the stack_force_* and stack_allow_* optionsBardur Arantsson2013-09-27
| | | | We now behave as if they were all true.
* Switch almost everything over to C++Bardur Arantsson2013-09-27