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types.h
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Author
Age
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C++: Introduce types_fwd.h with forward declarations for types.h
Bardur Arantsson
2013-09-27
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Prevent friendly quest monsters in Theme
Bardur Arantsson
2013-08-08
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Remove 'auto_haggle' option
Bardur Arantsson
2013-08-08
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Remove unused chaos patron code
Bardur Arantsson
2013-06-29
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Change spell_type to a semi-ADT
Bardur Arantsson
2012-06-30
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Remove dead lua_bind.c code
Bardur Arantsson
2012-06-29
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Lua: Move Theme's racial alignment to C
Bardur Arantsson
2012-06-11
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Lua: Move Theme's stair handling to C
Bardur Arantsson
2012-06-10
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Lua: Move Theme's Longbottom Leaf code to C
Bardur Arantsson
2012-06-10
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Lua: Move "Drunk takes wine" code to C
Bardur Arantsson
2012-06-09
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Lua: Move automatic stat gain to C
Bardur Arantsson
2012-06-09
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Lua: Add new-style hook support for HOOK_IDENTIFY
Bardur Arantsson
2012-06-09
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Lua: Implement new-style HOOK_PLAYER_LEVEL
Bardur Arantsson
2012-06-08
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Lua: Add new-style handling for HOOK_END_TURN
Bardur Arantsson
2012-06-08
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Lua: Implement new-style HOOK_GET
Bardur Arantsson
2012-06-08
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Lua: Rework C-side "help activated" flags for load/save
Bardur Arantsson
2012-06-08
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Lua: Add new-style hook support for HOOK_MOVE
Bardur Arantsson
2012-06-08
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Lua: Add new-style hooks.
Bardur Arantsson
2012-06-08
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Lua: Migrate spell schools to C
Bardur Arantsson
2012-05-30
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Lua: Reintroduce the "obvious" flag from casting
Bardur Arantsson
2012-05-29
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This got accidentally removed when moving the spell functions to C.
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Lua: Remove unused spell_type.skill field.
Bardur Arantsson
2012-05-29
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Lua: Convert all the spell metadata to C code
Bardur Arantsson
2012-05-29
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(Yay automated translation!)
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Lua: Add "school_idx" type to hold list of spell schools
Bardur Arantsson
2012-05-29
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Lua: Add "casting_type" enum to support moving spells to C
Bardur Arantsson
2012-05-29
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Lua: Add "dice_type" to support moving spells to C
Bardur Arantsson
2012-05-29
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Lua: Add "device_allocation_type" to support moving spells
Bardur Arantsson
2012-05-29
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Lua: Add "range_type" to support moving spells.
Bardur Arantsson
2012-05-29
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Lua: Factor out "string_list_append" function
Bardur Arantsson
2012-05-28
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Lua: Move handling of spell descriptions to C
Bardur Arantsson
2012-05-24
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Lua: Add string_list for dynamic string lists
Bardur Arantsson
2012-05-18
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Lua: Move school_book[] to C
Bardur Arantsson
2012-05-18
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Lua: Move "Mandos" spell functions to C
Bardur Arantsson
2012-05-14
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Lua: Remove Lua compat bits of timer_type
Bardur Arantsson
2012-05-09
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Lua: Move "Meta" spell functions to C
Bardur Arantsson
2012-05-08
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Lua: Move "Geomancy" spell functions to C
Bardur Arantsson
2012-04-17
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Lua: Move intros to C
Bardur Arantsson
2012-04-11
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Lua: Gods: Move Theme god definitions to C
Bardur Arantsson
2012-04-11
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Lua: Gods: Move GRACE_DELAY Lua variable to player_type struct
Bardur Arantsson
2012-04-10
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Remove unnecessary dynamic_desc field from quest_type
Bardur Arantsson
2012-04-09
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Lua: Remove quest_type "type" field.
Bardur Arantsson
2012-04-09
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Lua: God quests: Move quest setup to C
Bardur Arantsson
2012-04-09
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Lua: Moved mimicry to C
Bardur Arantsson
2012-04-07
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Lua: Generalize handling of powers granted by corruptions.
Bardur Arantsson
2012-04-07
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Lua: Remove unnecessary dynamism from "powers" handling
Bardur Arantsson
2012-04-07
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Lua: Refactor all the corruption code into C
Bardur Arantsson
2012-04-07
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Lua: Move player.corrupt_anti_teleport_stopped variable to C
Bardur Arantsson
2012-04-07
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Lua: Move module initialization code to C
Bardur Arantsson
2012-04-07
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Refactor: Generalize dynamic quest description for C-based quests
Bardur Arantsson
2012-03-29
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Remove unused Lua functions for body modification
Bardur Arantsson
2012-03-29
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Remove unused "struct header" members
Bardur Arantsson
2012-03-29
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